About the Superior Implement Feat from PH3
For the uninitiated (or unlike me who downloaded it off the Internet), here's the quote from PH3:
Formed of exotic materials and created using many magical
crafting techniques, superior implements enhance a
wielder's magic. Despite their magical origin, superior
Implements aren't "magic item" per se, but like
non-superior implements. they can be enchanted
with the Enchant Magic Item ritual. Each type of
superior implements has one or more properties that
enhance its wielder's attack powers. such as granting
improved accuracy or increasing forced movement.
These properties are comparable to the properties
that many weapons has.
Properties (Please note that each SI has a fixed set of properties already so you can't just pick and choose the ones you like)
Accurate: You gain a +1 bonus to attack rolls
made with an accurate implement.
Deadly: You gain a +1 bonus to damage rolls
made with a deadly implement. The bonus increases
to +2 at 11 th level and +3 at 21st level.
Distant: The range of your area and ranged attack
powers increases by 2 when they're used through a
distant implement.
Empowered Critical: When you score a critical hit
with an empowered crit implement. the attack deals
1d10 extra damage. The extra damage increases to
2d10 at 11th level and 3d10 at 21st level.
Energized: When you use an attack power
through an energized implement. you gain a +2 bonus
to damage rolls if the power has the keyword that
matches the implement's damage type. The bonus
increases to +3 at 11 th level and +4 at 21st level.
eg: Energized (Force), Energized (Fire)...
yadayadayadaitislateandidontwanttotransplantthewholelist
Undeniable/Unerring/Unstoppable: You gain a +1 bonus to attack rolls
against Will/Reflex/Fort when attacking with an undeniable
implement.
Basically it's a math fix (again) against the people with WEAPON expertise who complained before that they can't hold a candle against ranged attackers who has more attack bonuses than they have, deal dmg more consistantly and control better (orbizaaaard). But Wizards overdid it and made melee TOO powerful (not to mention made barbarian gone totally bonker (hit an enemy up until your Con modifier anyone?) ). So I think this would be PH3's version of PH2's "Implement Expertise" (The weapon people has another math fix for them but I'm not posting it here (because I'm EVIL muahahaha).)
So Alvin and Mysterious DM, do you think we can implement this (hehe pardon the pun) for our sentient weapon?
EDIT: Please pardon my Barbarian joke, I have nothing against you guys, I just use an example and that power just pop into my mind.
Also, read this for more info on the subject:
www.enworld.org/forum/d-d-4th-edition-rules/273414-phb3-weapon-properties.html