Post by jamesmontresor on Mar 19, 2010 21:56:21 GMT 8
Player Name: James
-- Character --
Name: Sol Khan the Sanguinary-Stained, the Ruinous
Gender: male
Age: 24
Height: 8' tall (2.44 meters)
Weight: 300 lbs (136.07 kg)
Deity: the Raven Queen
Alignment: Unaligned
Race: goliath
Class: fighter
-- Attributes --
STR: 18
CON: 17
DEX: 12
INT: 8
WIS: 12
CHA: 12
Point Buy Array: 9,7,2,0,2,2
HP 18. Healing Surges: 12. Spd 6(+1-1=6). Init+2
melee BAB +0+4(str)+3(prof)= +7
Base Def (10)+ AC+7+1= 18 (fire resist 1)
Fort (10)+0+4+2= 16
Ref (10)+0+1+0= 11
Will (10)+0+1+1= 12
-- Skills --
(replace the ##)
Acrobatics <NC>
Arcana <NC>
Athletics <T> +5+0+4+2= 11
Bluff <NC>
Diplomacy <NC>
Dungeoneering <NC>
Endurance <T> +5+0+3= 8
Heal <U> +0+0+1= 1
History <NC>
Insight <NC>
Intimidate <T> +5+0+1= 6
Nature <NC> +2= 2
Perception <NC>
Religion <NC>
Stealth <NC>
Streetwise <U> +0+0+1= 1
Thievery <NC>
-- Feats --
1] Goliath Greatweapon Prowess (+2 dam with two-handed weapons)
2]
..]
-- Class Features--
Combat Challenge
(While a target is marked, it takes a ¨C2 penalty to attack rolls for any
attack that doesn¡¯t include you as a target.
In addition, whenever a marked enemy that is
adjacent to you shifts or makes an attack that does not
include you, you can make a melee basic attack against
that enemy as an immediate interrupt.)
Combat Superiority
(bonus to opportunity attacks equal to your
Wisdom modifier. Stops foe from moving.)
Fighter Weapon Talent
(two-handed weapons. +1 bonus to attack rolls.)
-- Powers --
1] Cleave - at Will - PHB (1d10+6; adj 4dam)
2] Reaping Strike - at Will - PHB (1d10+6; miss 4dam)
3] Spinning Sweep- Encounter- PHB
4] Comeback Strike- Daily- PHB
5] Stone's Endurance- Encounter- PHB2
-- Worn Equipment --
Head Slot: GP Helmet (radio 25,000')
Neck Slot:
Waist Slot:
Hands Slot: LORTEK gauntlets (+1 ac)
Arms Slot:
Feet Slot: Duty Boots (spd+1, init+1)
Armour Slot: Dragonscale armor (+7 ac, fire resist 1, -1spd, wt45lbs)
Weapon Slot: "Malrex" greatsword (prof+3, d10, 7lbs heavy blade; sentient: High Crit 1, Brutal 1)
Ring Slot:
-- Other Equipment (Weight: XX/XX) --
1] Combat Kit
2]
3]
4]
..]
-- Background Story --
Background Effect: (+2 ?)
Story:
Sol the Sanguinary-Stained is a massive giant with mottled black and grey skin, his lithoderm-covered hide riddled with scarification in ritual designs and darkened with a crimson powder.
He was an exile from his village for challenging his elders, forced into a life of crime by near-starvation, and used as a leg-breaker by the crime families of the city.
Sol quickly gained a nasty reputation as a violent wreaking ball of destruction, fully willing to knock down a wall if he couldn't open the door. Yet for all his head thumping,
Sol never actually killed anyone who didn't deserve it.
It was in the employ of one of these crime bosses, that Sol was ordered to kill a gambler who couldn't pay his loan.
Sol turned in his employer rather than murder a man, not because he feared killing, but because there was no honor in slaying a mewling peasant.
His deal with the law allowed Sol to avoid punishment for his previous crimes, but with the crime families demanding his head on a platter, Sol had to find a way out.
E.P.I.N. offered a way out of the city, all Sol had to do was enlist. Sol agreed but had to take care of business first. Not wanting to leave without his last paycheck,
Sol forced his way into his former employer's hideout, cutting down henchmen left and right before reaching the vaults. Rather than take gold, which Sol felt was meaningless,
he instead took the family heirloom, an ancient demon's sword which the crime boss had been too weak to wield.
The blade fit in Sol's hands perfectly, and he now felt ready to begin a new life. Thus, he joined the E.P.I.N. and found the job better suited to his tastes than sordid crime.
-- Character --
Name: Sol Khan the Sanguinary-Stained, the Ruinous
Gender: male
Age: 24
Height: 8' tall (2.44 meters)
Weight: 300 lbs (136.07 kg)
Deity: the Raven Queen
Alignment: Unaligned
Race: goliath
Class: fighter
-- Attributes --
STR: 18
CON: 17
DEX: 12
INT: 8
WIS: 12
CHA: 12
Point Buy Array: 9,7,2,0,2,2
HP 18. Healing Surges: 12. Spd 6(+1-1=6). Init+2
melee BAB +0+4(str)+3(prof)= +7
Base Def (10)+ AC+7+1= 18 (fire resist 1)
Fort (10)+0+4+2= 16
Ref (10)+0+1+0= 11
Will (10)+0+1+1= 12
-- Skills --
(replace the ##)
Acrobatics <NC>
Arcana <NC>
Athletics <T> +5+0+4+2= 11
Bluff <NC>
Diplomacy <NC>
Dungeoneering <NC>
Endurance <T> +5+0+3= 8
Heal <U> +0+0+1= 1
History <NC>
Insight <NC>
Intimidate <T> +5+0+1= 6
Nature <NC> +2= 2
Perception <NC>
Religion <NC>
Stealth <NC>
Streetwise <U> +0+0+1= 1
Thievery <NC>
-- Feats --
1] Goliath Greatweapon Prowess (+2 dam with two-handed weapons)
2]
..]
-- Class Features--
Combat Challenge
(While a target is marked, it takes a ¨C2 penalty to attack rolls for any
attack that doesn¡¯t include you as a target.
In addition, whenever a marked enemy that is
adjacent to you shifts or makes an attack that does not
include you, you can make a melee basic attack against
that enemy as an immediate interrupt.)
Combat Superiority
(bonus to opportunity attacks equal to your
Wisdom modifier. Stops foe from moving.)
Fighter Weapon Talent
(two-handed weapons. +1 bonus to attack rolls.)
-- Powers --
1] Cleave - at Will - PHB (1d10+6; adj 4dam)
2] Reaping Strike - at Will - PHB (1d10+6; miss 4dam)
3] Spinning Sweep- Encounter- PHB
4] Comeback Strike- Daily- PHB
5] Stone's Endurance- Encounter- PHB2
-- Worn Equipment --
Head Slot: GP Helmet (radio 25,000')
Neck Slot:
Waist Slot:
Hands Slot: LORTEK gauntlets (+1 ac)
Arms Slot:
Feet Slot: Duty Boots (spd+1, init+1)
Armour Slot: Dragonscale armor (+7 ac, fire resist 1, -1spd, wt45lbs)
Weapon Slot: "Malrex" greatsword (prof+3, d10, 7lbs heavy blade; sentient: High Crit 1, Brutal 1)
Ring Slot:
-- Other Equipment (Weight: XX/XX) --
1] Combat Kit
2]
3]
4]
..]
-- Background Story --
Background Effect: (+2 ?)
Story:
Sol the Sanguinary-Stained is a massive giant with mottled black and grey skin, his lithoderm-covered hide riddled with scarification in ritual designs and darkened with a crimson powder.
He was an exile from his village for challenging his elders, forced into a life of crime by near-starvation, and used as a leg-breaker by the crime families of the city.
Sol quickly gained a nasty reputation as a violent wreaking ball of destruction, fully willing to knock down a wall if he couldn't open the door. Yet for all his head thumping,
Sol never actually killed anyone who didn't deserve it.
It was in the employ of one of these crime bosses, that Sol was ordered to kill a gambler who couldn't pay his loan.
Sol turned in his employer rather than murder a man, not because he feared killing, but because there was no honor in slaying a mewling peasant.
His deal with the law allowed Sol to avoid punishment for his previous crimes, but with the crime families demanding his head on a platter, Sol had to find a way out.
E.P.I.N. offered a way out of the city, all Sol had to do was enlist. Sol agreed but had to take care of business first. Not wanting to leave without his last paycheck,
Sol forced his way into his former employer's hideout, cutting down henchmen left and right before reaching the vaults. Rather than take gold, which Sol felt was meaningless,
he instead took the family heirloom, an ancient demon's sword which the crime boss had been too weak to wield.
The blade fit in Sol's hands perfectly, and he now felt ready to begin a new life. Thus, he joined the E.P.I.N. and found the job better suited to his tastes than sordid crime.