Post by Dungeon Master on Dec 7, 2009 5:23:37 GMT 8
There are two types of weapons able to be created:
Sentient Weapons and Non-Sentient Weapons.
They are not to be confused with Standard Issue Weapons.
Implements exist in the same format.
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Sentient Weapons:
These weapons gain experience at 75% alongside their wielders.
There may be events which accord experience to such weapons
As they level, more abilities/properties in the weapon is revealed or made possible to be used. The weapon may be auto-enhanced as well.
Levels are same as character's leveling table.
Such weapons cannot be infused nor permanently enchanted upon.
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Non-Sentient Weapons:
(also known as Standard Weapons)
These weapons can be upgraded via means of Infusion.
They can be enchanted to enhance their efficiency.
Such Enchanted Weapons retain their infused state.
Thereafter, if any enchantment is undesired, it is advisable to disenchant the weapon to retain its infused properties.
All Infused Properties will be represented as Infused on the weapon card.
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Players starting with non-sentient weapons do not start with any extra undeclared property (DM declaration) infused in them.
Simply pick any of the Standard Issue weapons and you're good to go.
Players starting with sentient weapons are to use the below Sentient Weapons post as a guide to Sentient weapons creation and how they function.
Sentient Weapons and Non-Sentient Weapons.
They are not to be confused with Standard Issue Weapons.
Implements exist in the same format.
==================================================
Sentient Weapons:
These weapons gain experience at 75% alongside their wielders.
There may be events which accord experience to such weapons
As they level, more abilities/properties in the weapon is revealed or made possible to be used. The weapon may be auto-enhanced as well.
Levels are same as character's leveling table.
Such weapons cannot be infused nor permanently enchanted upon.
==================================================
==================================================
Non-Sentient Weapons:
(also known as Standard Weapons)
These weapons can be upgraded via means of Infusion.
They can be enchanted to enhance their efficiency.
Such Enchanted Weapons retain their infused state.
Thereafter, if any enchantment is undesired, it is advisable to disenchant the weapon to retain its infused properties.
All Infused Properties will be represented as Infused on the weapon card.
==================================================
==================================================
Players starting with non-sentient weapons do not start with any extra undeclared property (DM declaration) infused in them.
Simply pick any of the Standard Issue weapons and you're good to go.
Players starting with sentient weapons are to use the below Sentient Weapons post as a guide to Sentient weapons creation and how they function.