Post by Dungeon Master on Dec 15, 2009 8:32:47 GMT 8
The following are headgear selectable during character creation and can be replaced if they are damaged in battle as a one for one replacement.
All Headgear have an inbuilt camera that records their field activities. It is permanently switched on and powered by arcane magic.
1] Vision Circlet (Arcane Characters only)
2] Warding Helmet (Primal Characters only)
3] E.P.I.N. Goggles (Martial Characters only)
4] Prayer Link (Divine Characters only)
5] GP Helmet (General Purpose)
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1] Vision Circlet (Arcane Characters only)
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This Circlet enhances the aural and visual capabilities of the wearer. It can also project a Map of explored areas and is able to share information with all other Standard Issue Headgear
+5 Perception
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2] Warding Helmet (Primal Characters only)
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This Helmet provides additional protection to the wearer and gives added resilience.
+1 AC; Immune Fear.
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3] E.P.I.N. Goggles (Martial Characters only)
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Need help to see in the dark? E.P.I.N.'s specialised equipment solves the problem. But it's not easily handled and only those martial folks look good in it.
Minor Action: Switch mode.
Modes available:
Night Vision (Darkvision; vulnerable 1d6 Blind)
Thermal Vision (Penetrates walls but not magical shielding and locates heat; vulnerable 1d6 Blind)
Standard Vision (Normal Vision)
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4] Prayer Link (Divine Characters only)
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You either hate it or you love it. It looks like a circlet and can serve as a nice fashion accessory.
Encounter: Spend a healing surge and heal up surge value adding +1 for each ally adjacent to you.
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5] Radio Helmet (General Purpose)
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You'll never be lost with this around. Hopefully...
Allows radio contact to each another up to a distance of 25,000 feet (5000 squares). Able to monitor each other's health.
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All Headgear have an inbuilt camera that records their field activities. It is permanently switched on and powered by arcane magic.
1] Vision Circlet (Arcane Characters only)
2] Warding Helmet (Primal Characters only)
3] E.P.I.N. Goggles (Martial Characters only)
4] Prayer Link (Divine Characters only)
5] GP Helmet (General Purpose)
====================
1] Vision Circlet (Arcane Characters only)
====================
This Circlet enhances the aural and visual capabilities of the wearer. It can also project a Map of explored areas and is able to share information with all other Standard Issue Headgear
+5 Perception
====================
====================
2] Warding Helmet (Primal Characters only)
====================
This Helmet provides additional protection to the wearer and gives added resilience.
+1 AC; Immune Fear.
====================
====================
3] E.P.I.N. Goggles (Martial Characters only)
====================
Need help to see in the dark? E.P.I.N.'s specialised equipment solves the problem. But it's not easily handled and only those martial folks look good in it.
Minor Action: Switch mode.
Modes available:
Night Vision (Darkvision; vulnerable 1d6 Blind)
Thermal Vision (Penetrates walls but not magical shielding and locates heat; vulnerable 1d6 Blind)
Standard Vision (Normal Vision)
====================
====================
4] Prayer Link (Divine Characters only)
====================
You either hate it or you love it. It looks like a circlet and can serve as a nice fashion accessory.
Encounter: Spend a healing surge and heal up surge value adding +1 for each ally adjacent to you.
====================
====================
5] Radio Helmet (General Purpose)
====================
You'll never be lost with this around. Hopefully...
Allows radio contact to each another up to a distance of 25,000 feet (5000 squares). Able to monitor each other's health.
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