Post by Dungeon Master on Dec 15, 2009 8:09:06 GMT 8
From the Smiths of E.P.I.N:
These are the standard issue expendable items that come with the Combat Kit.
Combat Kit:
- 2 x Flashbangs
- 1 x Stimpak
- 5 x Wardstones
These can also be bought separately.
The whole combat kit costs 30gp.
Flashbangs - 10gp for 2 pieces
"A blinding flash of light fills the space and temporary blinds the less alert"
Action: Standard
Target: Each Creature in burst
Range: Burst 1 within 2 squares
Attack: Dexterity Modifier +4 Attack vs Reflex,
Hit: Target is blinded (save ends)
Stimpaks - 10gp for 1 piece
"Once a Junkie, always a junkie..."
Action: Minor action to retrieve from kit; Free action to administer
Target: Self
Effect:
Spend a healing surge to gain a +5 surge bonus to your next attack roll.
If the attack hits, gain a +3 surge bonus to the next attack roll after the successful hit.
If the second attack hits, gain a +1 surge bonus to the third attack.
If any of the attacks miss or when the third attack has finished, lose a healing surge, gain 1/2 surge value health.
Usage Advisory: Use of more than one stimpak per encounter may result in addiction and/or temporary loss of logical senses.
Wardstones - 10gp for 5 pieces
"A soaring beam of light reaches into the heavens and blocks out all demons and devils"
Requirement: To continue a ward, the next stone must be placed adjacent to another.
Action: Standard
Target: 1 Square
Range: Personal
Effect:
Demons and Devils may not pass thru the ward.
Demon-kin and Devil-kin attacks can still pass through the ward but at a penalty of 1d6 (at point of initial erecting) + number of wardstones linked, to the attacks. Merged wards will use the weaker penalty.
If the ward takes damage equal to or higher than 5 x number of wardstones placed, attacker rolls percentage die, 45% and higher causes the ward to disappear.
These are the standard issue expendable items that come with the Combat Kit.
Combat Kit:
- 2 x Flashbangs
- 1 x Stimpak
- 5 x Wardstones
These can also be bought separately.
The whole combat kit costs 30gp.
Flashbangs - 10gp for 2 pieces
"A blinding flash of light fills the space and temporary blinds the less alert"
Action: Standard
Target: Each Creature in burst
Range: Burst 1 within 2 squares
Attack: Dexterity Modifier +4 Attack vs Reflex,
Hit: Target is blinded (save ends)
Stimpaks - 10gp for 1 piece
"Once a Junkie, always a junkie..."
Action: Minor action to retrieve from kit; Free action to administer
Target: Self
Effect:
Spend a healing surge to gain a +5 surge bonus to your next attack roll.
If the attack hits, gain a +3 surge bonus to the next attack roll after the successful hit.
If the second attack hits, gain a +1 surge bonus to the third attack.
If any of the attacks miss or when the third attack has finished, lose a healing surge, gain 1/2 surge value health.
Usage Advisory: Use of more than one stimpak per encounter may result in addiction and/or temporary loss of logical senses.
Wardstones - 10gp for 5 pieces
"A soaring beam of light reaches into the heavens and blocks out all demons and devils"
Requirement: To continue a ward, the next stone must be placed adjacent to another.
Action: Standard
Target: 1 Square
Range: Personal
Effect:
Demons and Devils may not pass thru the ward.
Demon-kin and Devil-kin attacks can still pass through the ward but at a penalty of 1d6 (at point of initial erecting) + number of wardstones linked, to the attacks. Merged wards will use the weaker penalty.
If the ward takes damage equal to or higher than 5 x number of wardstones placed, attacker rolls percentage die, 45% and higher causes the ward to disappear.